
Published 14-02-2025
Copyright (c) 2020 Helen Gaynor

This work is licensed under a Creative Commons Attribution 4.0 International License.
Abstract
An Internet connected, data and software driven, computerized environment dominates contemporary media production, distribution, exhibition and consumption (Murray, 2011). Given the non-linear and interactive affordances of this ‘new media’, what disciplines can linear filmmakers look to, to work in this space? This article interrogates the intersection of the representation of the real between documentary and museum exhibition. Museums share documentary’s claim to the representation of the real (Pearce, 1999; Kidd, 2014). But unlike linear documentary, museum representation takes place in a non-linear setting. I explore how museums represent the real in this spatial and nonlinear setting. I will also interrogate how contemporary museum exhibition design includes the affordances of the digital medium into the representation of the real, and what of this theory and practice may assist in the design of non-linear and interactive documentary.